Hi! I'm Guilherme Alexander

I'm a composer for games and media, always looking for inspiration in cinema and video game music aesthetics.

What brought me to this career was the possibility of music always being able to tell a story along with all the visuals.

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DEMO REELS

Animation Music Reel (2024) •

Animation that appeared in the video (in order):

Hidden (@Lumineary_arts Animation), Scavengers Reign and Over the Garden Wall.

Videogame Music Reel (2023)

Games that appeared in the video (in order):

Bioshock Infinite, Assassin's Creed Syndicate and Planet of Lana.

WORKS

Game Soundtracks •

Credits

AS COMPOSER (FOR OTHER AUDIOVISUAL WORKS)

Announcement trailer

Composer of the soundtrack for the official launch trailer for the game 'Megaloot: Prelude'.

Announcement trailer

Composer of the soundtrack for the announcement trailer for the game 'Guardião Tupã'.

Announcement trailer

Composer of the soundtrack for the announcement trailer for the game 'Megaloot'.

(fragments of a) Long-length film

Composer for rescore of Tarkovsky's 1962 film, "Ivan's Childhood".

Commercial/advertising video

Composer for a participant video, 'Rotas, Ruas e Rumos', in the '13ª Bienal Internacional de Arquitetura de São Paulo'.

AS COMPOSER (FOR COMPILATION ALBUMS AND COLLABS)

Collaborator on the track 'Detuned Passages; [The devil mourns about death in Cincinnati.' featured on Jauske's album, '​To Repel Ghosts;'.

Collaborator on the track 'CRASH: a love story' featured on Jauske's album, '​.​.​.​there's a 40% chance of snow'.

Composer of the track 'Battle in the Big Bridge' featured on Miles Morkri's collaboration album, B-SIDE.

AS AUDIO ENGINEER

Subversive Memories - Gameplay Trailer (2024)

Audio engineer for the gameplay trailer for the game 'Subversive Memories'.

Audio engineer for Saria Leme's track 'Together', participant in the album.

Audio engineer for the Lemondrop soundtrack made for the game Ratyrinth.

Audio engineer for the Miraz soundtrack made for the game Phantom Gun.

ARTICLES

Article written for Revista Sapere, talking about audio for games and implementation. Only available in Brazilian Portuguese.

• Social Media •

Some social media for you to connect with me!

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• Streaming •

And of course, my streaming platforms!

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